Six reasons for educational change!

Traditional class roomKnowledge is the biggest value humans have and still we let our educational system go down the drain. A lot of talk, no change! We need to understand that change is needed to improve education. The solution lies beyond the knowledge of teachers. Gamification can change this landscape and improve the system. But it will only
work if it is done right! Start building high quality educational games. Apply gamification as a shell around those games. Teachers need to write down (or gather) what pupils need to learn, nothing more, nothing less. A professional gamifier with high level experience in game development should get involved and create a concept that works, of course based on the information that teachers provide. The games that are used for educational purposes should be developed by high end game developers. It is the quality that is needed to be successful. Let them do their thing. The young generation play games like Call of Duty, Fifa 2012, Heavy Rain, GTA, etcetera. Now without giving my  judgment about the nature of these games, there is no doubt they are of high quality. Educational games have to compete with these games to gain the interest of young people. The main key to success: “provide high quality educational games!”

  Six reasons to change traditional education:

1. The current system is highly inefficient. Teachers have to tell the same stuff over and over again if they teach in front of a class. Recording the lessons is much more efficient and teachers can use their valuable time for gaining knowledge. The best performing teachers (which can be measured) will be recorded. Turning lessons into a game is even better.

2. Modern education is better for the environment. Transport from home to school can be reduced, because more can be done from home. The number of schoolbooks will reduce, they will be digitalized, or turned into educational games.

3. Digitalizing schoolbooks, fuel savings, smaller schools, and so on will be cost effective, which is important these days.

4. Quality will improve. Since more can be done in less time, teachers can use this time to gain more knowledge and provide support to those who need it. Exceptional students can get more attention. Lessons will be presented by the best performing teachers. Do not cut down teachers! Their role will change, but they are of great value.

5. Learning will be fun. If education is gamified pupils (that game a lot privately) are going to embrace it. It will drive participation and engagement. They will even push each other. Pupils will become little innovators, inventors even during their study, because a good system will connect knowledge in a way that pushes results.

6. A new grading method will be much more rewarding. Start from zero and gain points with every progress a pupil makes. That way they are improving as they go along and will achieve a grade that fits their competence. Instead of aiming for an A+, which a pupil probably won’t reach, even after months of hard work. In other words: starting with an A+ which only can become lower. Not very motivating in my book.


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  1. I believe in the gamification of education (arguably, grades and testing are already gamification in use). However, I am wary of several of your suggestions. First, what makes an effective teacher in a large group, is the way she engages her pupils. This same engagement does not occur naturally in a recording. Methodology needs to change, or students will tune out and disengage.

    Having students actually “graded” by the knowledge they gain and the skills they develop over time is a revolutionary idea, which would truly change education by putting the students in charge of knowing what they know, and what they need to know. Or so I believe.

    That will require a new educational paradigm. Or maybe a very old one — the Socratic method — merged with a very new ability to look up any fact in a matter of minutes.

    • Horst Streck

      Thanks for your reply. I believe a teacher can get a new role, meaning more one on one guidance for those that need it.

  2. very awesome read. I definately agree with you. i think this could really work and the opportunity for it is super there is so much that can be given to the community and the educational department. however its agreed the skills of an game developer must be top class because you have to change that information from the teachers into something that the kids must enjoy.
    With time i think this can change alot of things the way education will become more popular and the advancment of technology this could change generations of childen making them want to participate in variety of different things,

    giving them more of an understanding and sowing them the possibilities.
    good article

  3. Horst, I see a huge value of gamifing education. However, at least in the near future, gamification will better aid our students supplementing a “live” teacher in a physical school. I absolutely see the value of gamified assignments and/or term projects a la Minecraft or treasure hunt, etc to spurn students on to study harder and cause greater interest. As you well know, if one makes a lesson and the manner it is learned fun, students will undoubtedly be engaged.

    • Horst Streck

      Thanks for your comment. There still have to be moments in which children and teachers cooperate in real life. It’s a skill they need to master as well.

  4. I agree with much of this but think it would be a mistake to use it in place of attending school in a centralized location. Your article suggests that more could be done at home, which is true provided students have access to the technology and bandwidth required, but there’s so much more to education than the content students consume. Social interaction and group activities are possible through the use of tools like Skype, but they need to be used in a way that enhances interactivity rather than as a substitute for face-to-face contact.

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